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People don’t let you live, you let them kill you when you’ve decided to die. You’ve fought against your own Protoss species and come out victorious. You’ve gone toe to toe with swarms of Zerg and their Cerebrate masters. During one mission he is escaping from Queen Kerrigan and he says, “I better hurry before she changes her mind about letting me live.” Letting you live? You’re supposed to be one of the most powerful Protoss warrior. In Starcraft 2 that all changes, Zeratul is a completely different individual, and his character takes a sharp decline into sissiness. In the first game, Zeratul was tough, competent, assertive, invisible, and capable of leading his people to victory even when the Overmind discovered the location of the Protoss homeworld Zeratul didn’t panic and just turned on his psi-blade while calmly pointing out that shit just got real. You’d think that the mentor who trained one of the most powerful Protoss legends would be a badass himself, the same way Pei Mei and Bill were badasses in Kill Bill, and you’d be right in thinking so in Starcraft 1.
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And the warrior who mentored Tassadar and helped him become the savior of the Protoss was Zeratul. After his sacrifice Tassadar became a prophet-like legend to the Protoss. In the original Starcraft the Protoss’ protagonist-hero was Tassadar, a powerful warrior-priest of impeccable honor who was able to destroy the Zerg Overmind when no one else could. Both the Zerg and the Protoss are having their most powerful qualities erased and the worst offense is done to the Protoss who in Starcraft 2: Wings of Liberty have become weaklings making half hearted attempts at being relevant. However, that is changing in the Starcraft 2 series. Each race has its own unique qualities, style, and atmosphere which distinguishes it from the other races. The factions are balanced in terms of gameplay and narrative. The Terrans are down to earth humans, the Zerg are a mindless swarm of destruction, and the Protoss are ancient beings with immense spiritual and technological power.
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The original Starcraft is the perfect example of the three faction archetype.
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